Hammer Girl Brief – Week 2

Games Design, XB1000

For the second week of the hammer Girl Brief I have developed and integrated some action into the game by adding some destructible  meshes into the world. These meshes consist of a barrel, crate and a rock. When these objects are struck with the hammer they are destroyed and left to reveal the gems inside. 

These objects will be placed within the level randomly and will allow the player to collect gems to further progress through the game and eventually pay the inn keeper for the night.

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