Using Unreal Engine 4, I created a large ‘Grassy Meadow’ scene consisting of large towering rock formations, flowing grass and foliage which together gives the player an immersive feel. To make the scene more realistic, I added models of hay bales, carts and barrels amongst other objects.
The scene itself was very basic to create, I purposely added in pinch points in specifically placed areas within the terrain to help direct the players view and make them move to key points throughout the level.
I used a range of different effects to create the cinematic style for this trailer which are as follows:
- Depth of Field
- Motion Blur
- Lens Flares
- Atmospheric Fog
- Particle Systems
- Chromatic Aberration
Here is the short video showcasing the completed level design: