Texture Work

I’ve always found making textures for objects boring and teadious, but I usually enjoy making materials for objects. The difference is when making a texure you have to take into account the UVs for the object and whether the texture will be stretched or squashed and this normally puts me off. But, when it comes to making a material I love making normal maps, displacement maps, occlusion maps, specularity map etc… Mainly because I find it very satisfiying seeing a flat plane or a cube instantly coming to life with depth and feeling once they’re all correctly connected. Here are a few examples of basic geometric objects I have applied materials to:

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